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Space Channel 5 video tribute

12/18/2020


Hi

This project started roughly 3 years ago, originally was meant to be just a single image, but during its development it just got bigger!


Long time ago , A favourite music group of mine, Perfume released a mocap session of their dance routines.

Link

This happen around 2012 and I've just had the files and really wanted to use them.

When I was developing the modelling of Ulala, the character featured in the video I started to have the idea of using that motion capture on her.


So I've had to learn Motion builder and transfer the data into a Human IK, at the type the file formats where .bvh.


This video project is a one-man-band love project.

I did everything except modelling the spaceship and Dj deck, as they were models I bought .


The process was heavy documented on a dedicated Instagram page



During the process, I've improved myself how to manage a full CG project

All the animation,shots and planning were all sorted before even pressing render.


Software used to achieve it ( not by any order in particular )

Maya -Modeling, Rigging, Camera work, Animation

Motion Builder - Animation

Arnold GPU and CPU -Rendering

Houdini - Cloth Sims, Uvs, Crowds

Mari - Textures Xyz Textures workflows

Substance Painter- Textures

Mixamo -Animation

Ikmax: rigging Maya

Nuke - Compositing

After Effects- Intro/Outro

Affinity Photo- Editing/Painting DMP

Gimp - dealing with SVG files

3d camera control - Iphone App for ar cameras

Resolve - Colour Grading and edit

Clarisse - Early rendering

Unreal Engine- Early rendering

Topaz - some upres test

Dain App- motion interpolation tests

Handbrake- converting video file formats

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