Here's a few steps on getting an easy GS from Postshot
Get postshot from here:
Prepare your plate, should be a continous shot, with litle DOF and motion Blur , and if there's moving objects, those will need to maskout as black or as a transparency.

When importing the image sequence , make sure you don't use the full sequence
in my tests you get a better result in way less images. And don't let the software downres it .

After training and letting it do all the calculations, you get a few interesting things.
Cameras, a point cloud and the info for GS.


We can render a image sequence from it, but the powerfull thing will be on the exported data.
Taking this to houdini its possible to get a lot out of it




Convert PLY to colour
Vex expression
// https://github.com/graphdeco-inria/gaussian-splatting/blob/472689c0dc70417448fb451bf529ae532d32c095/utils/sh_utils.py#L57
float SH_C0 = 0.28209479177387814;
@Cd = pow(set(0.5 + SH_C0 * @f_dc_0,
0.5 + SH_C0 * @f_dc_1,
0.5 + SH_C0 * @f_dc_2),
1);
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