Camera and film terminology list
- squarezeroone
- 22 hours ago
- 4 min read

Abbreviation | Term / Meaning | Description |
ANG | Angle | Refers to the position of the camera, vital for capturing the intended perspective. |
BG | Background | Everything happening behind the main action; sets the scene and realism. |
BH/CU | Big Head Close-Up | A close-up focusing on the subject’s head, highlighting facial expressions. |
CH/SH | Choker Shot | A close-up framing the subject’s face, typically from the neck and above. |
CL | Camera Left | Indicates the left side from the camera’s perspective. |
COMP | Complete | Indicates that shooting for the scene has been successfully completed. |
CONT | Continued | The scene extends to the next page in the script. |
CR | Camera Right | Denotes the right side from the camera’s perspective. |
CS | Close Shot | A shot similar to a close-up, showing proximity to the subject. |
CU | Close-Up | Captures the subject from about the neck up, focusing on expressions. |
D/A | Down Angle | Camera positioned low, looking up; gives a dynamic perspective. |
D/I | Dolly In | Camera moves forward towards the main action. |
D/O | Dolly Out | Camera moves backwards, away from the main action. |
DBLE | Double | A two-shot featuring two characters or elements. |
DIAL | Dialogue | Spoken words exchanged by characters. |
DISS | Dissolve | Smooth transition between two shots. |
E/S | End Slate | The end or tail slate, used at the conclusion of a take. |
ECU | Extreme Close-Up | Focuses on a specific detail of a character or object. |
ELS | Extreme Long Shot | Wide shot showing a vast scene, characters appear small. |
ENT | Enter | Marks a character or object entering the frame. |
EST SHT | Establishing Shot | Shows the setting or location of a scene. |
EXT | Exterior | Indicates that the scene is set outdoors. |
F/I | Fade In | Transition from black to video to begin a scene. |
F/O | Fade Out | Transition from video to black to end a scene. |
F/SH | Full Shot | Captures a person from head to toe. |
F2/SHT | Full Two Shot | Two people captured full-body within the frame. |
F3/SHT | Full Three Shot | Three people captured full-body within the frame. |
FG | Foreground | Objects closest to the camera within the frame. |
FS | False Start | Mistake near “action” cue; requires a reshoot. |
FT | Feet | Unit of physical film length, used for camera setup. |
FX | Special Effect | Visual trick or illusion simulating imagined events. |
GD | Good | Director’s approval for a satisfactory shot. |
GR/SH | Group Shot | Medium or wide shot showing multiple characters. |
GS | Green Screen | Green background used for compositing digital elements. |
H/A | High Angle | Camera looks down from a high position. |
HH | Hand Held | Camera held by operator for a natural, shaky effect. |
INC | Incomplete | Scene not fully shot; more setups required. |
INT | Interior | Scene filmed indoors. |
L/A | Low Angle | Camera positioned low, looking up; makes subject dominant. |
L-R | Left to Right | Camera moves from left to right. |
L/S | Long Shot | Shows entire characters and surrounding environment. |
MAST | Master Shot | Records the full scene in one continuous wide shot. |
MCS | Medium Close Shot | Captures from mid-chest up, balancing intimacy and context. |
MCU | Medium Close-Up | Similar to MCS; captures mid-chest up. |
MED | Medium Shot | Captures subject from waist up. |
MLS | Medium Long Shot | Frames character from mid-thigh up (Cowboy Shot). |
MOS | Mit Out Sound | Scene filmed without sound for later dubbing. |
MW | Medium Wide | Same as MLS; shows subject from mid-thigh up. |
NG | No Good | Unsatisfactory take, not suitable for use. |
OC | Off-Camera | Action or sound occurs off camera. |
OOF | Out of Focus | Shot is not in focus; typically an error. |
OS | Off-Screen | Action occurs outside the frame but within story context. |
OTS | Over the Shoulder | Shot taken from behind one character’s shoulder. |
P/B | Pull Back | Camera moves backward from main action. |
P/I | Push In | Camera moves forward toward the main action. |
PU | Pick Up | Re-recorded section of a shot to improve or fix details. |
R-L | Right to Left | Camera moves from right side to left. |
R/SH | Rack Focus Shot | Focus shifts between subjects during one shot. |
RS | Reset | Scene starts over again from the beginning. |
RVS | Reverse | Captures the reverse angle of a previous shot. |
S/C | Steadicam | Camera on stabiliser for smooth movement. |
SER | Series | Multiple takes done within one continuous setup. |
SFX (Sound) | Sound Effect | Artificial or enhanced sounds for a scene. |
SFX (Visual) | Special Effect | Visual illusion or trick to simulate events. |
SGLE/FS | Single Full Shot | One person shown full-body. |
SND | Sound | Sound recorded for the take. |
T/S | Tracking / Trucking Shot | Camera follows character movement through the scene. |
T/S (Alt) | Tail Slate | Slate at end of take, usually upside down. |
TRAV/SH | Travelling Shot | Camera follows subject movement; same as tracking shot. |
VFX | Visual Effect | Digital or practical illusion enhancing realism or fantasy. |
V.O. | Voice Over | Narration or voice recorded off-screen. |
W.L. | Wild Line | Dialogue recorded separately for editing into the scene. |
X’S | Crosses Screen | Character or object crosses from one side to the other. |
X’T | Exits Shot | Character or object leaves the frame. |
X/ANG | Cross Angle | Two opposing but matching shot angles. |
XWIDE | Extreme Wide | Very wide shot showing large-scale environment. |
Z/I | Zoom In | Lens zooms closer to subject. |
Z/O | Zoom Out | Lens zooms out to reveal more of the scene. |
Info collected fromt his website





Comments