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Camera and film terminology list

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Abbreviation

Term / Meaning

Description

ANG

Angle

Refers to the position of the camera, vital for capturing the intended perspective.

BG

Background

Everything happening behind the main action; sets the scene and realism.

BH/CU

Big Head Close-Up

A close-up focusing on the subject’s head, highlighting facial expressions.

CH/SH

Choker Shot

A close-up framing the subject’s face, typically from the neck and above.

CL

Camera Left

Indicates the left side from the camera’s perspective.

COMP

Complete

Indicates that shooting for the scene has been successfully completed.

CONT

Continued

The scene extends to the next page in the script.

CR

Camera Right

Denotes the right side from the camera’s perspective.

CS

Close Shot

A shot similar to a close-up, showing proximity to the subject.

CU

Close-Up

Captures the subject from about the neck up, focusing on expressions.

D/A

Down Angle

Camera positioned low, looking up; gives a dynamic perspective.

D/I

Dolly In

Camera moves forward towards the main action.

D/O

Dolly Out

Camera moves backwards, away from the main action.

DBLE

Double

A two-shot featuring two characters or elements.

DIAL

Dialogue

Spoken words exchanged by characters.

DISS

Dissolve

Smooth transition between two shots.

E/S

End Slate

The end or tail slate, used at the conclusion of a take.

ECU

Extreme Close-Up

Focuses on a specific detail of a character or object.

ELS

Extreme Long Shot

Wide shot showing a vast scene, characters appear small.

ENT

Enter

Marks a character or object entering the frame.

EST SHT

Establishing Shot

Shows the setting or location of a scene.

EXT

Exterior

Indicates that the scene is set outdoors.

F/I

Fade In

Transition from black to video to begin a scene.

F/O

Fade Out

Transition from video to black to end a scene.

F/SH

Full Shot

Captures a person from head to toe.

F2/SHT

Full Two Shot

Two people captured full-body within the frame.

F3/SHT

Full Three Shot

Three people captured full-body within the frame.

FG

Foreground

Objects closest to the camera within the frame.

FS

False Start

Mistake near “action” cue; requires a reshoot.

FT

Feet

Unit of physical film length, used for camera setup.

FX

Special Effect

Visual trick or illusion simulating imagined events.

GD

Good

Director’s approval for a satisfactory shot.

GR/SH

Group Shot

Medium or wide shot showing multiple characters.

GS

Green Screen

Green background used for compositing digital elements.

H/A

High Angle

Camera looks down from a high position.

HH

Hand Held

Camera held by operator for a natural, shaky effect.

INC

Incomplete

Scene not fully shot; more setups required.

INT

Interior

Scene filmed indoors.

L/A

Low Angle

Camera positioned low, looking up; makes subject dominant.

L-R

Left to Right

Camera moves from left to right.

L/S

Long Shot

Shows entire characters and surrounding environment.

MAST

Master Shot

Records the full scene in one continuous wide shot.

MCS

Medium Close Shot

Captures from mid-chest up, balancing intimacy and context.

MCU

Medium Close-Up

Similar to MCS; captures mid-chest up.

MED

Medium Shot

Captures subject from waist up.

MLS

Medium Long Shot

Frames character from mid-thigh up (Cowboy Shot).

MOS

Mit Out Sound

Scene filmed without sound for later dubbing.

MW

Medium Wide

Same as MLS; shows subject from mid-thigh up.

NG

No Good

Unsatisfactory take, not suitable for use.

OC

Off-Camera

Action or sound occurs off camera.

OOF

Out of Focus

Shot is not in focus; typically an error.

OS

Off-Screen

Action occurs outside the frame but within story context.

OTS

Over the Shoulder

Shot taken from behind one character’s shoulder.

P/B

Pull Back

Camera moves backward from main action.

P/I

Push In

Camera moves forward toward the main action.

PU

Pick Up

Re-recorded section of a shot to improve or fix details.

R-L

Right to Left

Camera moves from right side to left.

R/SH

Rack Focus Shot

Focus shifts between subjects during one shot.

RS

Reset

Scene starts over again from the beginning.

RVS

Reverse

Captures the reverse angle of a previous shot.

S/C

Steadicam

Camera on stabiliser for smooth movement.

SER

Series

Multiple takes done within one continuous setup.

SFX (Sound)

Sound Effect

Artificial or enhanced sounds for a scene.

SFX (Visual)

Special Effect

Visual illusion or trick to simulate events.

SGLE/FS

Single Full Shot

One person shown full-body.

SND

Sound

Sound recorded for the take.

T/S

Tracking / Trucking Shot

Camera follows character movement through the scene.

T/S (Alt)

Tail Slate

Slate at end of take, usually upside down.

TRAV/SH

Travelling Shot

Camera follows subject movement; same as tracking shot.

VFX

Visual Effect

Digital or practical illusion enhancing realism or fantasy.

V.O.

Voice Over

Narration or voice recorded off-screen.

W.L.

Wild Line

Dialogue recorded separately for editing into the scene.

X’S

Crosses Screen

Character or object crosses from one side to the other.

X’T

Exits Shot

Character or object leaves the frame.

X/ANG

Cross Angle

Two opposing but matching shot angles.

XWIDE

Extreme Wide

Very wide shot showing large-scale environment.

Z/I

Zoom In

Lens zooms closer to subject.

Z/O

Zoom Out

Lens zooms out to reveal more of the scene.

Info collected fromt his website




 
 
 

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